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fuse()

Fuses all shapes in the current context.

Returns: SceneObject

tip

See the guide for detailed usage examples.

Signatures​

fuse(): Fuse

Fuses all shapes in the current context.


fuse(...objects: SceneObject[]): Fuse

Fuses the given shapes into one.

ParameterTypeDescription
...objectsSceneObject[]The objects to fuse together (optional)