fuse()
Fuses all shapes in the current context.
Returns: SceneObject
tip
See the guide for detailed usage examples.
Signatures
fuse(): Fuse
Fuses all shapes in the current context.
fuse(...objects: SceneObject[]): Fuse
Fuses the given shapes into one.
| Parameter | Type | Description |
|---|---|---|
...objects | SceneObject[] | The objects to fuse together (optional) |